

It's no looker, and the once wide-open maps feel surprisingly claustrophobic, but Pandemic knew how to make a fun wee arcadey romp. The planned threequel promised colossal battles that scaled from ground skirmishes to orbital dogfights, a promise that sort of lived on in EA's Star Wars Battlefront II with Capital Supremacy.īattlefront's coming on a bit, 16 years later. Pandemic infamously closed before realising their own vision for a third Battlefront, one that found new life as a fan project for Battlefront II. Two years later, and the same favour's been offered to its smaller, simpler predecessor. That sequel would eventually have online support properly reintroduced. Like its 2005 sequel, Star Wars: Battlefront II, you could still sorta play matches through some hacky workarounds, or else stick to the actually-quite-good bot matches. But like many other games, those battles ceased when service provider Gamespy shut down in 2014. When it launched in the hazy days of 2004, Battlefront supported massive online 64-player battles. Online multiplayer was quietly reintroduced to Battlefront this week, along with support for a number of languages and several undisclosed bug-fixes related to screen size (thanks, Eurogamer). After over a half-decade of awkward workarounds and shuttered servers, a small update to the Steam and GOG copies of Pandemic Studios' galactic toybox lets us finally return to Star Wars' low-poly 64-player battlefields, assuming there are even enough players to fill a match these days. Star Wars Battlefront - the 2004 one, not the 2015 one - finally has online multiplayer again.
